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Quick Game - High Low

Hi-Low - Quick Game

Figure 1- “Hi Low" quick game


Game Play Draw one ball between the numbers 1 and 75 and guess whether the next ball is going to be higher or lower that the previous ball.

 

  • Min Coin Size = £1 and Max Coin Size = £20
    Thus, Min bet £1 and Max bet is £20
  • The game starts by you selecting the initial bet. In the picture above £1.00 was selected as the starting bet.
  • Click on the ‘Draw Ball’ button to start playing. A Bingo ball between 1 to 75 will drop down.
  • You now have to guess whether the next ball is higher or lower than the current ball.
  • The prize money is calculated according to your win chances. So if a low number has been drawn, lets say 10, and you want to bet ‘Lower’ then the amount you can win is higher than if you were to bet ‘Higher’. It is simply because there are less numbers below 10 than there are numbers above 10. In the picture above the game would pay £7.64 if you bet lower and the number is lower than the current number. But should you go for higher and win then you would win £1.05
  • The game ends when any of the following happens: once you have made 10 bets and won each of them; you opted to 'Collect' your winnings; you guessed wrong. If you guessed incorrectly, you would lose your bet and accumulated winning.
  • If a ball with number 1 is called, then you can only bet higher and the prize is the same as your bet, and accumulated winning. The same applies to number 75, where the player can only bet lower and the prize is the same as the bet or current accumulated winning.
  • If the same number ball is called consecutively, then the result is even; i.e. the number 10 is called, and after the player has made a choice, the number 10 ball is called again. This results in a draw, and no winnings are accrued.

 

The percentage return to player for this game is 93.0%

Impact of Disconnection
Where the player is disconnected during the Gamble feature, the player will be awarded the amount won at the time of disconnection i.e. the result would be same as the player hitting COLLECT at the moment of disconnection.

Malfunction
Malfunction Voids All Pays and Play

 

Return to player: 93.4%